Astrograph Sorcerer
DARK 71

Astrograph Sorcerer

  • Archetype:
  • Magician

  • ATK:
  • 2500

  • DEF:
  • 2000

  • View:
  • 13698




[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
59± 6/ 100
Power Score
Intrinsic 58
Deck 60

Astrograph Sorcerer — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 60 · Meta: provisional
  • Primary role: Extender · Secondary: Starter / Combo enabler, Searcher / Tutor

Why it scores here

Astrograph Sorcerer reliably converts a destroyed card into value: when one of your cards is destroyed it Special Summons from hand and adds a same-name monster from Deck, a self-replacing search that is real card advantage. Its Pendulum effect places a Stargazer Magician, and its banish-and-Fusion route reaches Supreme King Z-ARC, so it extends the board and reaches a boss. The score stays moderate because the search depends on a destruction event, the one combo sample is thin, and it provides no interaction. Its presence in all 400 sampled decks and its high inclusion rates confirm it is played, but they did not raise the score.

Axis scores

Axis Score Evidence
Accessibility 72 Runs in all 400 sampled decks across 37 archetypes, but its hand search needs a destruction event first, so access is conditional (observed for deck presence, inferred for the trigger).
Combo & Conversion 50 The single recorded board has power index 35 with zero board or disruption and only a resource contribution, and it is never the starter, searched, or payoff piece (observed, thin sample).
Resource Economy 60 The destruction-triggered search adds a card and can replace itself from hand, which is a real 2-for-1 pattern (verified from card text, inferred for net value).
Effect & Interaction 15 The card has no opponent-facing negation, removal, or hand-trap effect; its main effects destroy or summon its own cards (verified from card text).
Material Utility 50 Level 7 DARK Spellcaster is a usable Xyz and Synchro body, and its banish cost works as a Fusion material, but it is not a clean generic material (verified text, inferred use).
Resilience & Flexibility 55 It works from hand, the Pendulum Zone, and the GY/banished zone, which gives several entry points, but each effect is once per turn and the effects need specific conditions (verified text, inferred).
Deck-Building Efficiency 70 Full copies are typical (average 1.64, max 3 in decks) with no garnet or lock burden, although the TCG limit is 1 (observed for copies, verified for banlist).

Calculation

Weight profile: 0.7 Extender + 0.3 Starter/Combo enabler. Intrinsic ≈ 58, Deck ≈ 60, Meta = provisional. Modifiers: TCG limit to 1 (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destruction-triggered same-name search gives repeatable card advantage
  • Pendulum Zone placement and a Fusion route to Supreme King Z-ARC give multiple outcomes
  • Present in every sampled deck across 37 archetypes, so it is easy to access in practice
  • Low deckbuilding cost with no garnet burden

Weaknesses

  • Search needs a destruction event first, so the hand route is conditional
  • No opponent interaction
  • Once-per-turn limits and multi-card banish costs make timing fiddly
  • Only one recorded board in combo evidence, so combo value is weakly measured

Counters / choke points

  • Pendulum card-lock or once-per-turn spot removal of the Pendulum Zone (inferred from text)
  • Interruption on the destruction-triggered search (inferred from text)

Best use

Engine and search extender that feeds Pendulum placement and the Z-ARC Fusion route. Decks: Pendulum Magician, Metalfoes engine lines, Supreme King Z-ARC Fusion lines. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: destruction-triggered same-name search, Pendulum placement, and banish-to-Fusion route to Supreme King Z-ARC; legal copies TCG = 1; Once-per-turn restriction on the Pendulum effect
  • Observed: Present in 400 of 400 sampled decks, average 1.64 copies, 37 distinct archetypes; Top partners Beyond the Pendulum (96.5%) and Exceed the Pendulum (95%); Single combo appearance at power index 35, with zero board and disruption contribution; Usage inclusion 100% in several Supreme King and Zefra lines, 40% in Odd-Eyes; Guide sources name it as a key engine in Metalfoes
  • Inferred: Extender primary role, from the Pendulum placement effect; Hand search access depends on a destruction event; Real practical value of the Fusion route, from text plus deck presence
  • Data gaps: Only one recorded combo board, so combo conversion is weakly measured No rulings or FAQ entries in the evidence No dated metagame sample, so meta power is null No matchup or interaction data against common staples Deck samples are Master Duel-heavy; TCG play is not represented beyond the legal copy limit











https://metaduelist.com/
Top